AGD 11003 SOLID MODELING 3 Credit Hours
Instruction given in the best usage approaches for parametric design philosophy through a hands-on, practice-intensive curriculum. Students acquire the knowledge needed to complete the process of designing models from conceptual sketching to solid modeling, assembly design and drawing production with rendering techniques for presentation.
Prerequisite: None.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 12000 TWO DIMENSION GRAPHICS 3 Credit Hours
Introductory course for creation of two-dimension graphics using vector and raster imaging for use in mapping and character development in animation and gaming.
Prerequisite: None.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 12001 MODELING AND TEXTURING I 3 Credit Hours
Introduction to the basic concepts of three-dimension modeling and animation. Topics include terminology, techniques of creating textures and imaging for mapping, three-dimension modeling, lighting, shading and rendering.
Prerequisite: AGD 12000 with a minimum grade of C; and Animation Game Design major or Game Design minor or Modeling and Animation minor.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 21000 FUNDAMENTALS OF MIXED REALITY 3 Credit Hours
Course explores the fundamentals of virtual and augmented reality available today (education, medical, games, architecture, etc.).
Prerequisite: None.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 21092 ANIMATION AND GAME DESIGN PRACTICUM (ELR) 1-3 Credit Hours
(Repeatable for credit) Supervised work experience. One credit hour for 50 work hours.
Prerequisite: None.
Schedule Type: Practical Experience
Contact Hours: 3.333-10 other
Grade Mode: Satisfactory/Unsatisfactory
Attributes: Experiential Learning Requirement
AGD 22000 TWO-DIMENSION COMMUNICATION 3 Credit Hours
Comprehensive training with 2D and 3D elements of computer-aided-design (CAD) from the foundation to advanced techniques applicable to design in the graphics, mechanical, industrial and electronics fields.
Prerequisite: Animation Game Design major or Game Creation minor or Modeling and Animation minor.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 22001 MODELING FOR ARCHITECTURE 3 Credit Hours
Introduction to building information modeling (BIM) fundamentals using an industry-standard architectural software application, including creation of full 3D architectural project into working drawings.
Prerequisite: None.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 22004 MODELING AND TEXTURING II 3 Credit Hours
3D modeling and computerized techniques. Introduction to the basic concepts, terminology and techniques of 3D modeling, lighting, shading, imaging and animation.
Prerequisite: AGD 12001 with a minimum grade of C.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 22005 MULTIMEDIA AND GAME DESIGN 3 Credit Hours
2D game development for pc and mobile devices, which includes the creation of flowcharts, roughs and interactive navigation systems. Integration of images, animation, video, sound and custom C# coding
Prerequisite: AGD 12001.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 22010 DIGITAL SCULPTING 3 Credit Hours
This course will explore interactive 3D sculpting to create highly-detailed and realistic models for use in games, film, animation and illustration.
Prerequisite: Animation Game Design major or Game Design minor or Modeling and Animation minor.
Corequisite: AGD 12001.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 22095 SPECIAL TOPICS IN ANIMATION AND GAME DESIGN 1-3 Credit Hours
(Repeatable for credit) Special topics in animation and game design. Repeated registration permitted.
Prerequisite: None.
Schedule Type: Lecture
Contact Hours: 1-3 lecture
Grade Mode: Standard Letter
AGD 23020 GAMING AND CULTURE 3 Credit Hours
Familiarize students with the basic issues of culture and social aspects in different contexts including the relationship between culture and gaming. What is play, what is experiencing, and what are the cultural determinants that are at work in the process.
Prerequisite: Sophomore standing.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 23030 GAME PROTOTYPING 3 Credit Hours
Hands-on project course where students will create 3 games that highlight different aspects of the game-making and prototyping process. Students will learn to create game prototypes with different types of media – paper prototypes, storytelling prototypes, simple level design, and others.
Prerequisite: AGD 12000 or CS 38101.
Schedule Type: Lecture
Contact Hours: 1 lecture, 2 lab
Grade Mode: Standard Letter
AGD 33010 COMPETITIVE GAMING 3 Credit Hours
Introduction to eSports cultures and exploration of streaming techniques and layouts. The business culture of eSports, developing teams, communities, competitive gaming, event marketing and organizing an eSports event.
Prerequisite: Junior standing.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 33030 GAMES FOR EDUCATION 3 Credit Hours
This course explores using games for education and industry training.
Prerequisite: AGD 12000; and Animation Game Design major or Game Design minor or Modeling and Animation minor; and junior standing.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 33095 SPECIAL TOPICS ANIMATION AND GAME DESIGN 1-3 Credit Hours
(Repeatable for credit) Topic varies per course offering.
Prerequisite: Animation and game design major.
Schedule Type: Lecture
Contact Hours: 1-3 lecture
Grade Mode: Standard Letter
AGD 34000 CHARACTER ANIMATION 3 Credit Hours
Continuation of the study and technology applications of computer animation with emphasis on camera usage and the production of a comprehensive animation project involving the animation thought process (ATP).
Prerequisite: AGD 22004.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 34001 ANIMATION PROJECT 3 Credit Hours
Continued study of practical technology applications of computer animation with emphasis on scripting code writing, systems line variables and fluent realism factors within the ATP.
Prerequisite: AGD 34000.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 34003 ANIMATION THEORY 3 Credit Hours
A comprehensive course covering the fundamentals of storytelling with animation and motion graphics. Coverage of concept development, pre-production, storyboarding, color and design.
Prerequisite: AGD 22004.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 34005 ENVIRONMENTAL GAME DESIGN 3 Credit Hours
In this course, we will learn the essentials of game environment creation. We will look at how textures, terrains, foliage, particle effects, lighting and blueprinting work and are created in a computer-aided software. We will also learn to import 3D models in to our game environment.
Prerequisite: AGD 22004; and junior standing.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 43000 INTERACTIVE GAME DESIGN 3 Credit Hours
This course is the continuation of AGD 34005 and a group project based course. We will be covering how to add characters and blueprint scripting aspects in Unreal Engine. Our purpose is to create a playable 3D game in Unreal Engine
Prerequisite: AGD 34005.
Schedule Type: Lecture
Contact Hours: 2 lecture, 2 lab
Grade Mode: Standard Letter
AGD 43001 ANIMATION PRODUCTION AND VISUAL EFFECTS 3 Credit Hours
A course dealing with the technical and business aspects of pre-and post production planning for multimedia video or film projects. Covers a systematic approach to content organization and development, scripting, visualization. We will explore effects such as particles and volumes (fire, smoke, liquids) inside 3D scenes as well as compositing effects.
Prerequisite: AGD 22004.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 43002 GRAPHICS DESIGN TECHNOLOGY 3 Credit Hours
A course of study in the technology of creating knowledge and effects using computer-graphics concepts to create photo-realistic composite images and to restore and enhance a wide array of images.
Prerequisite: AGD 22004.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 43025 REAL-TIME RENDERING FOR ANIMATION 3 Credit Hours
This course is designed to explore the workflow of real-time rendering in Unreal Engine to present stories and animation. This includes performance targets, interactivity and animation.
Prerequisite: AGD 34001 or AGD 34005.
Schedule Type: Lecture
Contact Hours: 3 lecture
Grade Mode: Standard Letter
AGD 43092 INTERNSHIP IN ANIMATION AND GAME DESIGN (ELR) (WIC) 1-3 Credit Hours
(Repeatable for credit) A credit-bearing work experience with educational outcomes, utilizing and enhancing a student's academic learning in practical occupational situations. The student is expected to complete pre-determined assignments, which may include a weekly journal, final paper, or an experience report. It is expected that the internship is different each time the course is taken.
Prerequisite: Animation Game Design major and junior standing; and special approval.
Schedule Type: Practical Experience
Contact Hours: 1-3 other
Grade Mode: Standard Letter
Attributes: Experiential Learning Requirement, Writing Intensive Course
AGD 43096 INDIVIDUAL INVESTIGATION IN ANIMATION AND GAME DESIGN 1-3 Credit Hours
(Repeatable for credit) Research or individual investigation in areas not covered in the existing curriculum for baccalaureate level students at or above the junior level.
Prerequisite: Special approval.
Schedule Type: Individual Investigation
Contact Hours: 1-3 other
Grade Mode: Standard Letter
AGD 49999 SENIOR CAPSTONE PROJECT (ELR) (WIC) 3 Credit Hours
This is a senior project class allowing students to work in an area of interest.
Prerequisite: AGD 43000 or AGD 43025; and senior standing.
Schedule Type: Combined Lecture and Lab
Contact Hours: 1 lecture, 2 lab
Grade Mode: Standard Letter
Attributes: Experiential Learning Requirement, Writing Intensive Course